================================================================================================================================
Title               	: Doom Raider Act 1:Crypt of the Vile (2020 updated version)(v1.1)
Filename            	: DoomRadier(2020)ver1.1.pk3 
Distributed As...	: DoomRadier(2020)ver1.1.zip
Release Date		: 8th Dec 2024 (v1.1 - this version) 
			  26th May 2020 (v1.0) 
			  original versions were released 23rd June 2003 
			  (lite version) and 25th June 2003 (full version).
Author              	: Russell Pearson
Email Address       	: rddp@duellist.net (subject title 'DOOM')
Website			: www.duellist.net
                          
Description         	: A single player level for GZDoom.

Credits			: Map Design, Scripting & Decorate - Russell Pearson
			  Weapon Animation - Russell Pearson
			  Playtesting - Nigel 'Enjay' Rowand (2003, 2020)
			  Playtesting - Rick 'Grimm' Dow (2003)
			  Base Textures - Simon O'Callaghan (Soc) http://www.simonoc.com
			  Black Pistol Base Sprites - Sergeant_Mark_IV (Brutal Doom)
			  Green Pistol Base Sprites - Trailblazer, Project Brutality
			  Flashlight Base Sprites - Alando1, osjclatchford, Eriance
			  Spikegun Base Model - zedekiel
			  Boulder Base Model - Madee
			  Grass and Bush Sprites - Brutal Doom
			  Flare Box Sprite - scalliano
			  Fireball and Smoke Sprites - Brutal Doom, Project Brutality, VietDoom
			  Sprite and Texture Modifications - Russell Pearson
			  Flashlight Effect - SuaveSteve (ZDoom forums)
			  Flare Effect - Sergeant_Mark_IV (VietDoom)
			  HitPuff Effect - Brutal Doom
			  Brightmaps - GZDoom, Brutal Doom, Russell Pearson
			  Additional Sounds - Mike Koenig, Brutal Doom, Trailblazer

Additional Credits  : 	  Core Design/Eidos Interactive, id Software,Raven Software,
			  3D Realms/GT Interactive, Russell J.Lauzon, Visual Vincent

Other Doom Related Files By Author :

			  Decade(2019 updated version)	(dec2019.zip)
			  Decade			(decade.zip)
			  OGRE Labs			(ogrelabs.zip)
			  World Carnage League (concept)(dwcl-cl.zip)
			  Romero Death Skittles		(rd-skit.zip)
			  Null Space     	 	(nulspace.zip)
			  Null Space Junior		(nulljnr.zip)
			  Doom Raider (lite version)	(dr1-lite.zip)
			  Doom Raider (full version)	(dr1-full.zip)
			  Lego Base	 	 	(legobase.zip)
			  Lego Base Enhanced 	 	(legob-sp.zip)
			  Tunnel Run     	 	(tun-run.zip)
			  Blastem 2      	 	(blastem2.zip)
			  DoomTown		 	(doomtown.zip)
			  Deleted Scene  	 	(deleted.zip)
			  Deleted Scene (Hexen Edition) (dshexed.zip)
			  Deleted Scene2 	 	(deleted2.zip)
			  Okori				(okori.zip)
			  Close Kill     	 	(c-kill.zip)
			  Voidtest       	 	(voidtest.zip)
			  Lego Textures  	 	(legotex.zip)
			  Wood gfx       	 	(woodgfx.zip)
			  Lego Base Original Cut 	(legob-oc.zip)
			  Fear Spirits			(fearsprt.zip)
			  Twin Pistols			(twingun.zip)
			  ZDoom Tooth Door		(toothy.zip)
			  ZDoom Monorail		(monorail.zip)
			  Spider Demon Railgunner 	(railspdr.zip)
			  
================================================================================================================================
* Play Information *

Advanced engine needed  : Yes. GZDoom (tested with 4.13.2)
New Levels		: Yes
Episode and Level #     : MAP 01
Map Format		: UDMF
Single Player           : Yes
Cooperative 2-4 Player  : No
Deathmatch 2-4 Player   : No
Difficulty Settings     : Yes
Recommended Difficulty	: Ultra Violence
Jumping Allowed		: Yes
New Sounds              : Yes
New Graphics            : Yes
New Music               : Yes
Brightmaps		: Yes
Dynamic Lights		: Yes
New HUD			: Yes
Dehacked/BEX Patch      : Nope - all gone, replaced with a DECORATE lump
Demos Replaced          : No
Other files required    : None

* Construction *

Base                    : Built from scratch

Editor(s) used          : DoomBuilder(bugfix), Slade, WhackEd4, Doom Writer,
			  GIMP, Wintex, PSP, Wad Author, Dehacked, XWE, Deep
						  and Notepad.

Known Bugs              : There is a issue with the player light flash, the
			  light seems to be occuring where the player last was
			  when he fired, not where he currently is. A similar thing
			  happens when you turn on the flashlight. It might be a 
			  GZDoom bug, or maybe I messed something up.

================================================================================================================================
* Copyright *

This level is copyright Russell DD Pearson (2020). You may
distribute this file in any electronic format (BBS, Diskette,
CD, etc) as long as you include this file intact. <---- hey I know it's nolonger relevant, but history....

================================================================================================================================

* Blah de blah de blah *

updates for 1.1

* Blah de blah de blah *

v1.1
fixed flashlight bug
fixed flare sound
made flare light less obnoxious & removed epilepsy warnings 
fixed corpse trap
added ammo warning for pistol altfire mode
readded experimantal uzi stuff for people who like to dig around behind the scenes
did a lazy hacky fix to boss to stop a rare bug there
other stuff that I cant remember

-Russell Pearson (8th Dec 2024)

(V1.0 was released 26th May 2020)

================================================================================================================================

Text included in the original release... (obsolete info here)

Doom Raider:Crypt of the Vile (full version)......

Story: It's simple. You're on the search for something called the
'Fire Rune'. Go fetch.

Let me state first that I was never a fan of Tombraider. Taking 
the Indiana Jones concept and rewriting it into a game was a great
idea, but the game was very dull IMHO. Someone once said that
TR was nothing more than the navigation of breasts around a maze,
and I'd have to agree. So I'm not sure why I made this, guess I 
was inspired by Sock's egyptian textures.

This level is not your standard blastfest, more of a mouselooky
and jumping level. There are parts of the map where you will
have to pay attention to both the ceiling AND floor before making
a jump. In fact, I was worried that parts of the terrain were too
tricky, but the playtesters had no problem with it (phew). Just
bear in mind that some distances need to spanned by a jump and
others you can traverse simply by running off one ledge and landing
on the opposite one. 

I haven't really set up difficulty levels on this wad. It was designed
with UV in mind. There is a 'bit' more healing and ammo on HMP and lower,
but not much (ie hardly any difference).

There are numerous traps throughout this level. They start off fairly
simple and obvious, but you should be aware of your surroundings and
I would recommend that you SAVE often.

There aren't really any new monsters as such in this level, only
modifications of existing doom enimies. I should mention that the
Imps go up in flames when killed (don't get confused and think there's
an archvile nearby).

Includes 3 new weapons (twin pistols, twin uzi's and spike gun). Stu did
the graphics for the spike gun. His originals were amazing, but were
also about five times too large so I had to resize them, which is a shame
because all or most of the detail was lost in the process. I think the
Uzi's came from Shadow Warrior. There is no weapon in slot 5 and no chainsaw
in this level.

There are a couple of new/modified pickup items and I've reduced the Soul
Spheres health bonus from 100 to 50.

Stu also did the excellent boulder pics and was very enthusiastic that I use
the whole range of sprites he created for the animation (32 in total, yes
thats right 32!). It's a shame that you wont get to see them in their full
glory in this level. With this in mind I did start to make a bonus 'bowling'
level for inclusion in this wad using the boulders, but this has grown out
of all proportion, so I shall be releasing this as a seperate stand alone wad
in the near future.

As you can see from the title of this wad (dr1-full) this is the 'full' version.
The 'lite' version uses a midi soundtrack. This full version use a number of
mp3s to, I hope, create a greater sense of atmosphere. This is the first time
I've played around with mp3s. I'm happy with the results, but I do realise there's
room for improvement in my mp3 editing abilities. The tracks are a mixture
of sounds from Tomb raider and ambient sounds obtained from Kazaa. 
The maintrack used for the majority of this level also came from Kazaa, but I've
edited it quite heavily. The original track was simply entitled 'undead.mp3', so
I have no idea of it's origin :(

You will also find contained in this zip file lara-snd.wad  This wad, which
can be loaded alongside the main level, contains replacement player pain and
death sounds. I didn't include this in the main wad because the sounds didn't
seem to totally fit and also tended to sound slightly silly/pornographic. 
You'll see what I mean if you use this wad with the main level. It's
effectively an 'optional extra'.

Bugs: Apparently some of the colours on the STARMS part of the status bar
replacement go slightly weird on some systems. It doesn't do it on my PC,
but it was commented on during playtesting. Doesn't really effect gameplay
and it's been suggested that this may infact be a ZDoom bug (but I dont know).

Final Note: Don't use IDKFA because if you do you wont be able to finish the
level. 

This is my first ZDoom specific level. I hope you enjoy it.

Well. I think thats all. Have fun.

-Russell Pearson (25th June 2003)
 
email: rddp@duellist.net