Welcome to duellist.net. My name is Russell Pearson and this website exists as an access point for my game designs. All levels on this site are designed by myself and are totally free to download. Have Fun :)
I posted this on Doomworld several weeks ago but forgot to add it here.
I've updated this old map. It now has dynamic lights, brightmaps, some retextured areas and a chicken themed game mode.
I found this review of Romero Death Skittles by 'ICARUSLIV3S' on youtube a while back. It's nice to know that work so old is still finding an audience today.
Need I mention buses? Behold, it is another new Wrack map. That's two new releases in two days. I feel a bit faint...
This one is a small concept map I made back when Wrack was in beta, so it must be 3 or 4 years old. If you're looking to run around for 5 or 10 minutes just shooting stuff then this may be the map for you.
Well it's been a while. In fact it's been 11 years since I released a map (ouch). So here, have a Wrack map. This map isn't fully polished but is fully playable. I'm putting it on the shelf for a while, so I thought I'd upload it in it's current state. Give it a go, let me know what you think.
I having spent several interesting evenings experimenting with 3D sectors in GZDoom, the results can be seen in the screenshot below.
An updated version of Ogre Labs (ver2) is now available. The download links have been updated.
An extremely old doom2 map of mine that I've finally ressurrected and finished. Requires a limit removing port.
Null Space Junior, my level built for the Congestion 1024 project, is now available as a standalone map.